Hello, I just tried to revert to generic_15 instead of arcade_15, and it switches to 480i for 1941 cps1 game for example.

with arcade_15 pacman dk etc work correctly in 15khz but cps/cave games don't show
with generic_15 they show at 480i instead of progressive low res

I tried other custom settings but I still don't understand how to allow these specific games to work this way

Edit : Fixed my problem by getting rid of interlaced modes in mame.ini

after some gaming I noticed some games still don't work with arcade_15 preset, like dodonpachi series, I guess the resolution is out of range of the arcade_15 setup while it's rotated ? if it's the problem is it possible to create a custom range of 15khz only for vertical games along with the custom tri-sync basic setup ?

awesome ! thanks !

Hello,

I am using a tri-sync monitor which has 3 modes 15-24-31khz.

It's a toshiba monitor which is present in the New Net City cabinet, I don't have it's specs so I use Tri-Sync monitor chassis presets for the range.

Since I don't have much room in my flat I have decided to stick with horizontal screen to play even vertical games. So I decided to use the preset fixed horizontal monitor.

Everything works great under Groovymame, but the problem I have is vertical games don't stay at 15khz.

I have an osd panel to change the screen size but the matter is it switches to 24khz ou 31khz so it doesn't look right.

I have found another thread with crt_range settings, where Calamity pointed it's possible to create a vertical.ini file to set limits but I couldn't get it to work maybe because I have 3 crt_range lines ?

I would like some help to figure out a solution to make vertical games stay at 15khz and fill my screen without messing with other games.

Thank you

5

(0 replies, posted in Support)

Hello,

I'd like to know what is the best supported card for using Demul on a trisync setup ?  (640x480p and 240p)

I ask for that because I have a 4890 but it gives me trouble with Groovymame (admin rights) and that's not cool when using on a cabinet with a frontend.

And my AVGA5450 works great but on Demul it struggles hard when the Auto Sort option is activated.

When I disable it I lack transparency effects.

So i'm looking either for a solution to these problems or buying a more compatible card with everything around.

6

(11 replies, posted in Discussion)

Finally it works when I don't edit the config file manually, when I choose everything from the gui no problem with latest version

7

(11 replies, posted in Discussion)

It works with 1.3.6 indeed. So there's obviously a problem between latest versions and the drivers in with D3D.

8

(11 replies, posted in Discussion)

Yes I have managed to turn switch desktop to 320x240, then RGUI on, D3D also, but it's still small and blurry, when I set windowed fullscreen to false it crashes after restart. RA I am using is the latest update.

9

(11 replies, posted in Discussion)

it seems like there's a problem with compatibility between opengl/d3d in Retroarch and the drivers... Actually in my other machine equipped with Arcade VGA gl works just perfect, not in this one with the Radeon 4890. When I switch to d3d like it was mentionned in the thread I can't prevent crashes when windowd fullscreen is disabled, when enabled it's just the same small and blurry image

10

(11 replies, posted in Discussion)

Sorry but there's a mistake in the first post, it's Windows 10 and not Windows 7

11

(11 replies, posted in Discussion)

Hello Recap, thank you, I tried to switch to D3D with same settings, but it crashes when it's combined with windows fullscreen false.

12

(11 replies, posted in Discussion)

Yes I used user modes, then tried super resolutions, then both at the same time, it shows on the osd, works under groovymame, the desktop show in 320x240, but for some reason Retroarch don't show properly, it looks small, dark and blurry.

The same goes for Super Famicom 256x224.

With ArcadeVGA I don't have 224 modes, so I make it work with 240.

13

(11 replies, posted in Discussion)

Hello,

I have 2 computers on Windows 10 both with the same CRT PVM 20L4.

On has ArcadeVGA 5000 and the second one has ATI Radeon 4890 with latest CRT Emudrivers beta 2.

The first one works well with Retroarch.

I simply use a launcher with a config file for each core, and resolution change utility.

Each system is set with it's native resolution.

For example, megadrive is 320 x 240, I set a custom viewport in a cfg file, and load a .bat file containing the resolution change to 320x240 and the game loads pixel perfect.

I set integer scale yes, vsync on, bilinear filtering off...

No windowed fullscreen.

With the CRT emudrivers with the same settings the viewport is very small.

It seems like it doesn't recognize the 320x240 resolution as the one with the ArcadeVGA...

I have tried many things, and looked around in the forums and I found nothing on how to play Retroarch with CRT Emudrivers, everything is focused on Groovymame, and many people claim that it's Retroarch who don't want to get involved in CRT.

But actually Retroarch works well on CRT on my Raspberry pi and with ArcadeVGA, so what's missing here ?

Best regards