76

Re: Low-res screenshots

Thanks for the offer, Ronan, but I really want to try the photographing route first; the internet is sadly lacking of this even today. That sample is not mine, but I like to think I can get a result like that with a bit of practice (and a better camera). I indeed believe that 15-kHz BVMs are not good for gaming in general. Over 600 TVL you get too-evident black lines which go against the intelligibility, so yep; well-calibrated mid-to-low-end PVMs/mid-to-high-end Trinitron TVs (or good shadow-mask monitors) is where it's at, when we're talking low-res gaming. As for curvature, I'm not sure, to be honest. Most likely its effects can't be properly simulated, so why bother then.

If I recall, you tried the printed-mag effect with direct-feed screens, but what about subscaled and resampled photos? Do you think that this:

https://s22.postimg.org/6ec8gnam9/stb_01.png

...can have with Photoshop, not just better focus, but a texture like the Sailor Moon screen posted above?


My non-answer to the interlace issue -- I wouldn't bother since interlacing was almost never a desired way of displaying video games (that is, if the devs had had the technology, they would have used 480 progressive). In other words, 480-P is, most times, the proper way of viewing 480-I. Technically it sure is -- the former indeed re-builds the picture which was broken for technological reasons. So I'd just use the progressive version of the picture.

And when coming down to the meaning of "screenshot", you end up with "still image", so trying to mimic the alternate scans (or, better put, its effect), will result in a "video", not a "screenshot", if that's what you mean with "combine two consecutive fields". Even if you're fine with a video, I don't think you can get something palatable nor faithful, yeah.

But if you're accepting a video, then why not an actual photograph of the interlaced picture -- you'll lose the flickering (though it is said that there were monitors quite good at eliminating the flickering -- I don't think I ever saw one), but the rest of the effects will be there. If there's no possibility to take photos, then you should simulate those effects on the direct feed screenshot (blur and de-focus, essentially), keeping in mind that you should start adding alternate black lines much like you did with "low-res" screenshots when multiplying your 480-lines screen in order to avoid blocky graphics, but you should also get them almost invisible, whatever it takes. Not easy, indeed.


On a 19'', 1280 x 1024 LCD, I get this:
https://s28.postimg.org/ooy5cm0p9/font_comparison_01.png

The latter is clear-type crap which I can't understand how anybody can be happy with (notice this goes only for the smaller fonts; smoothing does improve the bigger ones, and that's what WIN XP did). I'm sure it'll get less crappy with higher res, but how many people use over 1080 these days for web browsing? I'm more and more inclined to design and post the new site as .PNG pages, I won't lie.

77

Re: Low-res screenshots

These people tried the printed-mag effect, with worse or better results:

http://www.jeuxvideo.com/screenshots/629290-2343466-0

78

Re: Low-res screenshots

Error 404, Recap...

79

Re: Low-res screenshots

Here:

http://www.jeuxvideo.com/news/629291/pa … -drive.htm

(Not the thumbnails.)

80 (editado por Ronan 28-04-2017 20:33:59)

Re: Low-res screenshots

Back from the dead again, sorry... I had tried some things with your image, but I did not really get what you were meaning with the texture:
https://www.mediafire.com/convkey/3678/krl4rjk7coj3jy96g.jpg

Now, thanks to your link, I think I can see it. Replicating such noise should be possible. Here is a quick try with noise added to the CMYK channels of the previous image:
https://www.mediafire.com/convkey/28d3/ph3mycq6ee5e3om6g.jpg

Is the difference between the two images a step in the right direction?

81

Re: Low-res screenshots

Hi, Ronan. Thanks for trying. Between the two samples, I don't think there's noticeable difference regarding the effect I'm looking for, though both are better than the original screen. But the problem is previous to your attempts -- the downscaled screen I posted is awful. It's those scaling artifacts I always get in my samples (especially noticeable in the brighter areas, the score display...), what will never let us get a good result, I'm sure.

Check this again:

https://s27.postimg.org/64m03ru8z/Sailor_Moon08.jpg

Since I'll be using scanned art to illustrate every article, my goal is to get screens which look like they have been scanned from printed paper too, otherwise both forms just don't fit in with each other well enough. And besides, it's the only way I know to properly make small screens like these look both, real and nice.

In case you need more examples:

https://s4.postimg.org/4gz7kavhp/s-1.png https://s4.postimg.org/prwrokdm5/s-2.png
https://s4.postimg.org/wwekxlkvh/s-3.png https://s4.postimg.org/xbug4cw6l/s-5.png

I though it could be a matter of focus and some texture, but maybe downscaling photographs is not the way, no matter what.