Topic: CRT vs. LCD
Quite an interesting discussion (well, at times) on the subject at BYOA's forum which touches still new aspects such as G-Sync technology:
http://forum.arcadecontrols.com/index.p … 196.0.html
Leaving apart the motion blur thing and how it actually behaves in motion, I myself can't find those Timothy Lottes shader samples linked by forum user Bulbousbeard good enough, and that's disregarding the fact that the NEC LCD I'm using isn't the best to judge color fidelity. But the truth is that not everybody is as picky. You don't need to nitpick much to get highly displeased by the screen format issues, though. Losing the full-screen effect is too much to swallow, if you ask me. In the end, Calamity pretty much nailed it in his first post there:
This is the rational part, the facts. Eventually all these issues will be solved, but we'll still prefer CRTs, this would be the emotional part. CRTs feel like real things, LCDs feel like fake screens. A CRT is a high voltage device with an electron gun ruled by electromagnets and a thick glass screen. On the other hand LCDs feel like plastic, just a moving slide with a kitchen fluorescent tube behind.
Anyway, first off it needs to be proven that LCDs' response time can be as low as we'd demand. It'll take some time for sure.