Topic: VMM and AOSD Docs Question
Hi, loving this new site and greetings to all.
From the VMM and AOSD Documentaion found on this forum:
"When using the Magic Table, GroovyMAME overwrites the dummy "1234" value with the native width of the emulated game, creating a genuine modeline with the required width. This is actually a hack and may work great in many systems while causing issues in a few. It is strongly recommended to use Direct3D instead of DirectDraw when using this method."
Can I ask, why is this?